
Jason Alan Snyder
SUMMARY
Innovation driven senior technology executive with experience in full-life cycle product development, P&L management, strategy, and team building.
Futurist, author and lecturer for topics relating to the marketing technology stack including; artificial intelligence, algorithms, augmented reality, intelligent agents, biotech, and robotics.
Award-winning, multiple patented, track record of designing and deploying emerging technologies into commercial and government successes across diverse platforms in entrepreneurial, corporate, finance, medical/pharmaceutical and military environments.
Excels in developing and driving to mass market technologies with extraordinary life spans connecting audiences to products, services and people.
Highly effective communicator to both technical and non-technical audiences translating technology solutions into plain-speak.
Visionary leadership resulting in best-practice solution architectures.
SPECIALTIES
- Artificial Intelligence Advertising and Marketing
- Algorithmic Advertising and Marketing
- Physical Computing
- Mobile Technologies
- Social Computing Technologies
- Technological Road Mapping
- Shopper Marketing
- CRM
- Intellectual Property Development
- Product Development
- Strategic Market Planning
- Technology Strategy and Implementation
- Information Design
- Experience Design
- Digital Security, Safety and Privacy
- Augmented Reality Synthetic Environments and Virtual Worlds
EXPERIENCE
Chief Technology Officer
Momentum Worldwide
March 2013 – Present (3 years 1 month)Greater New York City Area
Founder
EVIL ROBOT MFG. CORP.
1992 – Present (24 years)
PATENTS
Inflatable solar powered lamp
United States US 13/926,336
Issued April 2013
A solar powered lamp is provided with flat ends and a translucent flexible housing, such that the housing can be inflated to form a free standing cylinder. A solar panel faces outward on one of the flat ends for recharging a low-profile rechargeable battery which, under the control of a printed circuit panel, powers an array of LEDs, which point into the lamp housing. Reflective surfaces, facing each other on opposite inside end walls of the lamp, maximize the diffusion of light from the LEDs. The lamp is a durable, portable, long light lighting solution for those who live off the electric power grid, victims of disaster, and the like.
APPARATUSES, METHODS AND SYSTEMS FOR ANTICIPATORY INFORMATION QUERYING AND SERVING ON MOBILE DEVICES BASED ON PROFILES
United States 20080201283
The disclosure details the implementation of apparatuses, methods, and systems for anticipatory information querying and serving on mobile devices based on profiles. Information and/or advertisement providers may use a code triggered information server to serve context, demographic, and behavior targeted information to users via mobile devices. Users register interest in the provision of information by scanning or observing codes or information. The scans, together with geographic, temporal, and user-specific information, are obtained by the server that receives, processes, and records the message. Based on these messages and a user profile—which may include continuously updated user-specific behavior information, situational and ambient information, an accumulated history of scanned code messages, and integration with outside database information—the server selects information to serve to the users' mobile devices from an information base. In one embodiment, information may also be served to users based solely on the user profiles, and without any initiating code scan. This may be based on predicted space-time trajectories derived from the accumulated history of scanned codes. For example, a user who frequently scans codes related to fast food, has a stated interest in sweets, and it projected to pass a particular fast food restaurant at a particular time may be served an advertisement for a dessert product at that restaurant on his/her cell phone shortly before he/she is projected to pass it.
APPARATUSES, METHODS AND SYSTEMS FOR INFORMATION QUERYING AND SERVING ON MOBILE DEVICES BASED ON AMBIENT CONDITIONS
United States 20080201305
The disclosure details the implementation of apparatuses, methods, and systems for information querying and serving on mobile devices based on ambient conditions. Such conditions may include weather, traffic, market prices, news and events, and/or the like. Information and/or advertisement providers may use a code triggered information server to serve context, demographic, and behavior targeted information to users via mobile devices. Users, in turn, trigger the provision of information by scanning or observing codes or information. The scans, together with geographic, temporal, and user-specific information, are obtained by the server that receives, processes, and records the message. Based on these messages and a user profile—which may include continuously updated user-specific behavior information, situational and ambient information, an accumulated history of scanned code messages, and integration with outside database information—the server selects information to serve to the users' mobile devices from an information base. In one embodiment, information may also be served to users based solely on the user profiles and ambient conditions, and without any initiating code scan. This is based on the accumulated history of scanned codes, which yields behavioral information about a user, including user space-time trajectories.
Apparatuses, Methods and Systems For A Volunteer Sponsor Charity Nexus
United States
The present disclosure details apparatuses, systems and methods for providing a Volunteer Sponsor Charity Nexus. The Nexus enables volunteers, sponsors and charities to easily identify, connect, and coordinate with one another. The disclosed systems and methods collect profile data for volunteers, sponsors, and charities. The Nexus connects volunteers, sponsors, and charities, increasing the efficiency and effectiveness of charitable efforts.
APPARATUSES, METHODS, AND SYSTEMS FOR A GRAPHICAL CODE-SERVING INTERFACE
United States 20100306318
The present disclosure details apparatuses, methods, and systems for a Graphical Code-Serving Interface and Code Triggered Information Server (“GCSI/CTIS”). The GCSI/CTIS connects information encoding symbologies to graphical interface elements, thus expanding the useful information content and interactivity of graphical displays, advertisements, publications, broadcasts, and/or the like. In one embodiment, a method is disclosed for displaying information in an electronic system having a graphical interface that comprises displaying a first visual token and animating the first visual token to reveal a second visual token comprising a coded symbol.
Apparatuses, Methods and Systems for Determining and Announcing Proximity Between Trajectories
United States 20080201078
The disclosure details the implementation of apparatuses, methods, and systems for determining and announcing proximity between trajectories. A code triggered information server may be used to track user behavior, including trajectories, via mobile devices, on the internet, or within a virtual world. Users register their positions and/or behavior by scanning or observing codes or information. Examples of such registrations might include scanning a barcode with a cell phone, clicking on an internet link, making a decision within an online game, and/or the like. The registrations, together with geographic, temporal, and user-specific information, are obtained by the server that receives, processes, and records the message. Based on these messages and a user profile—which may include continuously updated user-specific behavior information, situational and ambient information, an accumulated history of scanned code messages, and integration with outside database information—the server determines behavioral information about a user, including user trajectories. For example, a history of scanned barcodes and the locations and times where they were scanned may be analyzed to determine where a user has been and what they were interested in scanning. Based on such tracking, the system can predict user trajectories, and notify users of an expected proximity or intersection with other users' trajectories.
Apparatuses, Methods and Systems for Information Querying and Serving on the Internet Based on Profiles
United States 20080201310
The disclosure details the implementation of apparatuses, methods, and systems for information querying and serving on the internet based on profiles. Information and/or advertisement providers may use a code triggered information server to serve context, demographic, and behavior targeted information to users on the internet. Users, in turn, trigger the provision of information by scanning or observing codes or information, or by selecting web links. The triggers, together with geographic, temporal, and user-specific information, are obtained by the server that receives, processes, and records the message. Based on these messages and a user profile—which may include continuously updated user-specific behavior information, situational and ambient information, an accumulated history of trigger messages, and integration with outside database information—the server selects information to serve to a user on the internet from an information base. For example, a user with a recorded history of interest in coffee products may be served an advertisement for a nearby coffeeshop while browsing the web on his/her PDA. In one embodiment, information may also be served to users on the internet based solely on the user profiles, and without any initiating trigger. This is based on user trajectories or web-surfing habits deduced from the accumulated history of triggers. For example, a user known to routinely visit a music vendor website near the same time each day may be served an advertisement for the latest top-selling CD shortly before that time.
Apparatuses, methods and systems for information querying and serving in a virtual world based on profiles
Europe 20080201321
The disclosure details the implementation of apparatuses, methods, and systems for information querying and serving in a virtual world based on profiles. Such virtual worlds may include, for example, massively multiplayer online games like The Sims Online, Everquest, World of Warcraft, Second Life, and/or the like. Information and/or advertisement providers may use a code triggered information server to serve context, demographic, and behavior targeted information to users in a virtual world. Users, in turn, trigger the provision of information by scanning or observing codes or information, or by making decisions within a virtual world such as attempting a mission within a game. The triggers, together with virtual world geographic, temporal, and user-specific information, are obtained by the server that receives, processes, and records the message. Based on these messages and a user profile—which may include continuously updated user-specific behavior information, situational and ambient information, an accumulated history of triggers, and integration with outside database information—the server selects information to serve to the user in a virtual world from an information base. For example, a user in Second Life who likes modern clothing for his/her avatar may be presented with ads on virtual billboards from advertisers of virtual in-game clothing stores that are near his/her virtual position. In another example, an advertisement tailored to a user's particular interests or behavioral patterns may be placed at a location within a virtual world that the user is known to routinely pass.
Apparatuses, Methods and Systems for Ambiguous Code-Triggered Information Querying and Serving on Mobile Devices
Europe 20080200160
The disclosure details the implementation of apparatuses, methods, and systems for ambiguous code triggered information querying and serving on mobile devices. Information and/or advertisement providers may use a code triggered information server to serve context, demographic, and behavior targeted information to users via mobile devices. Users, in turn, trigger the provision of information by scanning or observing codes or information. Often, codes scanned by novice users and/or using mobile devices may be ambiguous and/or obscured. Consequently, the present system may implement disambiguation processes to the code scans so as to clarify their identity. The disambiguated scans, together with geographic, temporal, and user-specific information, are obtained by the server that receives, processes, and records the message. Based on these messages and a user profile—which may include continuously updated user-specific behavior information, situational and ambient information, an accumulated history of scanned code messages, and integration with outside database information—the server selects information to serve to the users' mobile devices from an information base. The code triggered information server allows for the serving of information that is demographic, interest, location, and time specific. It also allows providers to track user behavior and provide anticipatory information.
String Searching Systems and Methods Thereof
United States
A system for generating a string based upon a plurality of places and a relationship between two or more of those places and for searching among the strings. Crosslinked databases contain information related to the strings, places within the strings, and users and creators of the strings. The strings represent an authentic user experience of a quality, character, and/or feel intended by the string author. The user experience can be further enhanced or guided through a narrative accompanying the string or places, written by the string author, that describes or invokes the quality, character or feel of the experience intended by the author.
Mobile Geolocation String Building System And Methods Thereof
United States
A system for generating a string based upon a plurality of places and a relationship between two or more of those places. Of the plurality of places used in any given string, at least one of the places does not have associated taxonomy or other place related or entity related information (e.g., business hours, description of services, etc.). The strings represent an authentic user experience of a quality, character, and/or feel intended by the string author. The user experience can be further enhanced or guided through a narrative accompanying the string or places, written by the string author, that describes or invokes the quality, character or feel of the experience intended by the author.
String And Methods of Generating Strings
United States
A system for generating a string based upon a plurality of places and a relationship between two or more of those places. Of the plurality of places used in any given string, at least one of the places does not have associated entity related information (e.g., business hours, description of services, etc.). The strings represent an authentic user experience of a quality, character, and/or feel intended by the string author. The user experience can be further enhanced or guided through a narrative accompanying the string or places, written by the string author, that describes or invokes the quality, character or feel of the experience intended by the author.
Inflatable solar powered lamp
United States 9,016,886
Issued April 2015
A solar powered lamp is provided with flat ends and a translucent flexible housing, such that the housing can be inflated to form a free standing cylinder. A solar panel faces outward on one of the flat ends for recharging a low-profile rechargeable battery which, under the control of a printed circuit panel, powers an array of LEDs, which point into the lamp housing. Reflective surfaces, facing each other on opposite inside end walls of the lamp, maximize the diffusion of light from the LEDs. The lamp is a durable, portable, long light lighting solution for those who live off the electric power grid, victims of disaster, and the like.
PROJECTS
Starting April 2012
I invented Luci to empower the developing world through solar power, providing greater equity to those without access to electricity. The true promise of solar-powered lighting as a solution to energy poverty lies in the opportunities Luci will create for individuals and their communities.
Unlike other solar power products, Luci incorporates the functions of a task light, flash light and diffused lantern. Luci has a rechargeable lithium-ion battery and weighs only 3.8 ounces making it compact, lightweight and collapsible for travel, is durable and reliable in extreme weather conditions and can easily be attached to a wall or ceiling. Luci was designed to be independent of a power grid. Luci is the solution where light is inaccessible or unaffordable. Luci is a clean, low-cost, sustainable energy provider. Luci provides a dependable solution where there are unreliable or absent electrical services. once Luci is acquired, there are no further costs associated with lighting.
Team members: Jason Alan Snyder, John Salzinger
LANGUAGES: Italian
SKILLS: User Experience / Mobile Technology / Strategic Planning / Entrepreneur / New Business Development / Product Development / Start-ups
Social Media / Team Building / Mobile / Mentoring / Competitive Analysis / Strategy Development / Analysis / Business Strategy / Team Leadership / Marketing Strategy / Public Speaking / Security / Risk Management / Management Consulting / Problem Solving / Competitive Intelligence / Business Planning / Mergers / Operations Management / Research / Social Networking / Future Trends / Futurism / Artificial / Intelligence / Virtual Worlds / Social Computing / CTO / CIO / ISATRP / Cryptography / Digital Security / Digital Media / Innovation / Innovation Management / Inventor / Idea Generation / Intellectual Property / Digital Strategy / Shopper Marketing / Strategy / Mobile Devices / Entrepreneurship / Information Architecture
VOLUNTEER EXPERIENCE & CAUSES
Humanity+
Methuselah Foundation
The Singularity Institute for Artificial Intelligence
World Future Society
INTERESTS:
Product Strategy / Teleoperators / Film / Holography / Virtual Environments / Cyber Warfare / Marketing / Product Development / Synthetic Worlds / Media Industry / Publishing / Insects / Broadcast / Music / Digital Media / Business Development / Advertising / Bioinformatics / Robots
Virtual Reality
PUBLICATIONS
4 Ways to Catch Robots' Attention With Your Marketing Artificial intelligence often first line of contact with consumers (AdWeek)
As Artificial Intelligence increasingly controls the relationship between brands and consumers I provide four critical points to keep in mind.