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<!--Generated by Squarespace Site Server v5.11.5 (http://www.squarespace.com/) on Fri, 10 Sep 2010 13:33:00 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Jason Alan Snyder's Blog</title><link>http://www.evilrobot.com/blog/</link><description></description><lastBuildDate>Tue, 15 Jun 2010 13:21:05 +0000</lastBuildDate><copyright></copyright><language>en-US</language><generator>Squarespace Site Server v5.11.5 (http://www.squarespace.com/)</generator><item><title>OMMA SOCIAL</title><category>Commerce</category><category>Community</category><category>JAGTAG</category><category>Jason Alan Snyder</category><category>Mobile</category><category>Social Media</category><dc:creator>JAS</dc:creator><pubDate>Tue, 01 Jun 2010 11:35:33 +0000</pubDate><link>http://www.evilrobot.com/blog/2010/6/1/omma-social.html</link><guid isPermaLink="false">172009:1636569:7827179</guid><description><![CDATA[<table width="90%">
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<td>I will be speaking on a panel at the OMMA Social conference Thursday, June 17th in NYC with some folks from Foursquare, Nielsen, SCVNGR and Microsoft about "How Mobile Social will Change Commerce" &nbsp;<br /><br /><a href="http://www.mediapost.com/events/?/showID/OMMASocial.10.NYC/type/Agenda/itemID/1175/#2010-06-17"><span class="full-image-float-left ssNonEditable"><span><img style="width: 150px;" src="http://www.evilrobot.com/storage/omma_logo.jpg?__SQUARESPACE_CACHEVERSION=1276607933330" alt="" /></span></span></a>The most magical marketing environment for anyone with something to sell would be one that marries the right person, with the right place, with the right product with the right time. But this is no longer a dream. Suddenly, we&rsquo;re at a point where all of those things can be brought together, with social as the glue connects them. With more and more social activity taking place on mobile, and companies such as Facebook and Google now embracing QR codes, which create a shorthand in which profile data could be read by merchants at the point of sale, the era of in-store customized marketing is almost upon us. What will it look like? And is the early success of companies such as Foursquare indication that portable social profiles are the wave of the future?&nbsp; &nbsp;<br /><br />The panel will be moderated by Erik Sass from MediaPost.<br /><br />Other panelists joining me will be:<br /><br />Eric Friedman, Director of Client Services, Foursquare<br />Paul Kultgen, Director Mobile Media and Advertising, Nielsen<br />Chris Mahl, SVP, Chief Brand Alchemist, SCVNGR<br />Erin Wilson, Mobile Sales Specialist, Microsoft Advertising<br /><br /><a class="offsite-link-inline" href="http://bit.ly/OMMA_Social">http://bit.ly/OMMA_Social</a> - #OMMASocial<br /></td>
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</table>]]></description><wfw:commentRss>http://www.evilrobot.com/blog/rss-comments-entry-7827179.xml</wfw:commentRss></item><item><title>Motion Gaming Technology For Everyone</title><category>3-D Imaging</category><category>Augmented Reality</category><category>GUI</category><category>Games</category><category>Human Computer Interface</category><category>Social Media</category><category>Synthetic Worlds</category><dc:creator>JAS</dc:creator><pubDate>Sun, 09 May 2010 00:58:06 +0000</pubDate><link>http://www.evilrobot.com/blog/2010/5/8/motion-gaming-technology-for-everyone.html</link><guid isPermaLink="false">172009:1636569:7617845</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.evilrobot.com/storage/omek-interactive.jpg?__SQUARESPACE_CACHEVERSION=1273366976356" alt="" /></span></span><a title="Omek Interactive" href="http://www.omekinteractive.com/" target="_blank">Omek Interactive&nbsp;</a>wants to put you in the game&hellip;and in the TV&hellip;and in the computer. The Israel based company has developed&nbsp;<a title="Shadow PDF" href="http://www.omekinteractive.com/docs/shadow_datasheet.pdf" target="_blank">Shadow SDK</a>, a&nbsp;<a title="What is middleware?" href="http://en.wikipedia.org/wiki/Middleware" target="_blank">middleware</a>package that enables 3D gesture technology for all types of home media. With Shadow, third party developers can create realistic video games where your body becomes the controller, or it can be used to create gesture controlled TV/media centers, or computer interfaces. Omek Interactive demoed some great applications fueled by Shadow at&nbsp;<a title="Techonomy 2010" href="http://www.techonomy2010.com/" target="_blank">Techonomy 2010</a>. Check out them out along with CEO Janine Kutliroff&rsquo;s presentation in the video below.<br /><br />It looks like the<a title="singularity-hub-human-computer-interface" href="http://singularityhub.com/2009/03/04/the-next-generation-in-human-computer-interfaces-awesome-videos/" target="_blank">&nbsp;human computer interface</a>&nbsp;of the future could be the open air. Ive seen some pretty cool gesture systems that only require a camera and a person&rsquo;s body to control various media devices. The incredible&nbsp;<a title="singularity-hub-minority-report-interface" href="http://singularityhub.com/2010/02/17/minority-report-interface-is-real-hitting-mainstream-soon-video/" target="_blank">interface from Minority Report</a>&nbsp;is going to arrive in the next few years,&nbsp;<a title="singularity-hub-gesture-tv" href="http://singularityhub.com/2010/02/04/hand-gesture-controls-trying-for-mainstream-in-2010-video/" target="_blank">gesture TVs are coming to the market soon</a>&nbsp;(&ldquo;the end of 2010&Prime;), and&nbsp;<a title="Project NAtal" href="http://www.xbox.com/en-us/live/projectnatal/" target="_blank">Microsoft&rsquo;s Project Natal</a>&nbsp;should be available at about the same time. Because Shadow enabled applications can work with video games, it&rsquo;s often compared to Natal. Both can give you real-time control of an avatar, as you&rsquo;ll see in the following:</p>
<p>Kutliroff&rsquo;s speech ends around 5:40 followed by a media room gesture control application, a demonstration of an avatar (7:43), and a pretty neat-looking boxing game (8:43).</p>
<p style="text-align: center;"><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/i4sbdN0tjA0&hl=en_US&fs=1&rel=0&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/i4sbdN0tjA0&hl=en_US&fs=1&rel=0&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>Of course one of the big differences between Project Natal and Shadow is that you&rsquo;ll only ever see Natal on the Xbox or other Microsoft platforms. Shadow might be popping up everywhere. At least, that&rsquo;s what Kutliroff and Omek seemed to be aiming for. Other companies in the gesture control business are focusing on a single application (Toshiba/Hitachi for TVs and home media, g-speak for computers, and Project Natal for video games). Omek Interactive isn&rsquo;t married to one particular kind of hardware and they&rsquo;re definitely trying to court a plurality of application developing firms. While they&rsquo;ve created some interesting demo games and applications, Kutliroff&rsquo;s presentation clings to the middleware status. Shadow is, after all, a&nbsp;<a title="What is a SDK?" href="http://en.wikipedia.org/wiki/Software_development_kit" target="_blank">SDK</a>. Omek is poised to enable third party developers to build the next generation of gesture controlled technologies. Probably in video games, but possibly for TVs and computers as well.</p>
<p>The only question I have is whether the products that would sandwich Shadow (the 3D cameras on one side, and the gesture enabled applications on the other) are actually ready. We&rsquo;ve seen some depth-perceptive cameras on the market (such as the&nbsp;<a title="singualrity-hub-3d-webcam-minoru" href="http://singularityhub.com/2010/04/27/minoru-3d-webcam-videos/" target="_blank">3D stereoscopic webcam from Minoru</a>) but they are far from ubiquitous. Likewise, there&rsquo;s been some good buzz surrounding gesture TVs and Project Natal&rsquo;s video games but neither is actually on sale yet. This is an emerging market, and while the possibilities for gesture controls are very promising there&rsquo;s no guarantee they&rsquo;ll be popular. Omek could be caught as the middleman between two types of products that never get off the ground.</p>
<p>I must admit that part of my skepticism stems from the fact that gesture controls are not my favorite of the technologies contending to be the next major human-computer interface. As fun as it may be to play a movie with the flip of a wrist, or use your entire body to play a virtual boxing match, these applications lack tactile feedback. There&rsquo;s nothing to hold. Nothing physical to let you know that you&rsquo;re actually interacting with something. To me, for gesture controls to really succeed they&rsquo;ll need some sort of&nbsp;<a title="singularity-hub-haptic-ring" href="http://singularityhub.com/2009/11/13/haptic-ring-lets-you-feel-objects-in-augmented-reality-video/" target="_blank">haptics</a>. I&rsquo;d be totally cool with flailing my limbs through the open air if I could actually feel when my virtual self was hitting something.</p>
<p>Still, my personal preferences aside, the entire body monitoring control scheme seems to be grabbing a lot of attention. Omek Interactive is making a great move by racing to become the definitive middleware solution in the field. If the public does become interested in gesture technology, the Shadow SDK could get some major use. It would let companies that are good at making hardware, and companies that are good at making applications (i.e. games) focus on their strengths while Omek knits them together. That&rsquo;s a smart strategy and a sure way to enable innovation. It will likely take several years before we know whether gesture controls are here to stay, but Omek is certainly a name to watch while we figure it all out.</p>]]></description><wfw:commentRss>http://www.evilrobot.com/blog/rss-comments-entry-7617845.xml</wfw:commentRss></item><item><title>bipedal humanoid robots will inhabit the moon by 2015</title><category>Robots</category><category>Space</category><dc:creator>JAS</dc:creator><pubDate>Sat, 01 May 2010 13:04:48 +0000</pubDate><link>http://www.evilrobot.com/blog/2010/5/1/bipedal-humanoid-robots-will-inhabit-the-moon-by-2015.html</link><guid isPermaLink="false">172009:1636569:7505204</guid><description><![CDATA[<p class="snap_noengage">Here I go with another moon-themed post. Seemingly, my son's fascination with our closest neighbor is starting to rub off. <span class="full-image-float-left ssNonEditable"><span><img style="width: 275px;" src="http://www.evilrobot.com/storage/space_robot.jpg?__SQUARESPACE_CACHEVERSION=1272719778555" alt="" /></span></span>My son and I talk a lot about space exploration. And, it's more than 40 years since the&nbsp;first human set foot on the moon. So where are all the robot space explorers? While rovers like those that have been&nbsp;trawling the Martian surface&nbsp;in recent times could properly be called robots, and machines like the&nbsp;legless R2 (seen in the video below) are heading to space, these don't match the classic science fiction image of a bi-pedal humanoid bot that we've all become accustomed to. Now a Japanese space-business group is promising to set things in order by sending a humanoid robot to the moon by 2015.</p>
<p class="snap_noengage" style="text-align: center;"><object width="445" height="340"><param name="movie" value="http://www.youtube.com/v/lSk2iKqrp64&hl=en_US&fs=1&rel=0&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lSk2iKqrp64&hl=en_US&fs=1&rel=0&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p class="snap_noengage">Japan's Space Oriented Higashiosaka Leading Association (<a class="offsite-link-inline" href="http://www.sohla.com/" target="_blank">SOHLA</a>) expects to spend an estimated 1 billion yen (US$10.5 million) in getting the robot onto the lunar surface. Named Maido-kun after the satellite launched a aboard a Japan Aerospace Exploration Agency (<a class="offsite-link-inline" href="http://www.jaxa.jp/" target="_blank">JAXA</a>) HII-A rocket in 2009, there appears to be no clearly defined mission for the robot (apart from getting there).</p>
<p class="snap_noengage">It's hoped that Maido-kun will travel to the moon on a JAXA mission planned for around 2015.</p>
<p class="snap_noengage">Why not stick to wheels? &ldquo;Humanoid robots are glamorous, and they tend to get people fired up,&rdquo; said SOHLA board member Noriyuki Yoshida. &ldquo;We hope to develop a charming robot to fulfill the dream of going to space.&rdquo;</p>
<p class="snap_noengage">Achieving the feat would certainly be another feather in the cap of Japan's world-leading robotics industry.</p>]]></description><wfw:commentRss>http://www.evilrobot.com/blog/rss-comments-entry-7505204.xml</wfw:commentRss></item><item><title>Robots In The Cloud</title><category>Augmented Reality</category><category>Image Recognition</category><category>Mobile</category><category>Robots</category><dc:creator>JAS</dc:creator><pubDate>Mon, 19 Apr 2010 19:53:23 +0000</pubDate><link>http://www.evilrobot.com/blog/2010/4/19/robots-in-the-cloud.html</link><guid isPermaLink="false">172009:1636569:7386571</guid><description><![CDATA[<div id="_mcePaste"></div>
<div id="_mcePaste">With the phrase "web 2.0" falling out of vogue, the most exciting new uses of the internet are now all about <a class="offsite-link-inline" href="http://en.wikipedia.org/wiki/Cloud_computing" target="_blank">the cloud</a>, a term for servers invisibly doing smart, fast things for net users who may be on the other side of <span class="full-image-float-left ssNonEditable"><span><img style="width: 200px;" src="http://www.evilrobot.com/storage/robot_camera.jpg?__SQUARESPACE_CACHEVERSION=1271707695838" alt="" /></span></span>the world.</div>
<p>But it's not just humans that stand to gain, as a recent corporate acquisition by cloud pioneer Google demonstrates. Google has snapped up <a class="offsite-link-inline" href="http://www.plinkart.com/" target="_blank">British start-up Plink</a>, which has devised a cellphone app that can identify virtually any work of art from a photograph. Plink's app will bolster <a class="offsite-link-inline" href="http://www.google.com/mobile/goggles/#landmark" target="_blank">Google's Goggles service</a>, which uses a cellphone camera to recognise objects or eventranslate text.&nbsp;Unlike most cloud start-ups, Plink sprang from a robotics lab, not a Californian garage. Its story demonstrates how the cloud has as much to offer confused robots as it does humans looking for smarter web apps.&nbsp;</p>
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<div id="_mcePaste" style="text-align: left;"><strong>Spatial memory</strong></div>
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<div id="_mcePaste">Mark Cummins and James Philbin of Plink developed the tech while working in <a class="offsite-link-inline" href="http://www.robots.ox.ac.uk/~pnewman/pmw/pmwiki/pmwiki.php" target="_blank">Paul Newman</a>'s mobile robotics research group and <a class="offsite-link-inline" href="http://www.robots.ox.ac.uk/~az/" target="_blank">Andrew Zisserman</a>'s visual geometry group, both at the University of Oxford.&nbsp;The group is trying to enable robots to explore the cluttered human world alone. Although GPS is enough to understand a city's street layout, free-roaming robots will need to negotiate the little-mapped ins and outs of buildings, street furniture and more.</div>
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<div id="_mcePaste">Image-recognition software developed at Oxford has helped their wheeled robots build their own visual maps of the city using cameras, developing a human-like ability to recognise when they have seen something before, even if it's viewed from a different angle or if other nearby objects have moved.</div>
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<div id="_mcePaste">Plink gives cellphone users access to those algorithms. Photos they take of an artwork are matched against images on a database stored in the cloud, even if they were snapped from a different angle.&nbsp;Although the Oxford team's algorithms originally ran entirely on the robot, Newman is now working on moving the visual maps made by a robot into the cloud, to create a Plink-like service to help other robots navigate, he says. Like a user of Plink, a lost robot would take a photo of its location and send it via the internet to an image-matching server; after matching the photo with its map-linked image bank, the server would tell the robot of any matches that reveal where it is.</div>
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<div id="_mcePaste">Newman is also testing that concept using cameras installed in cars. "We can drive around Oxford at up to 50 miles per hour doing place recognition on the road," he says.</div>
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<div id="_mcePaste">If image maps from many cities were made into a cloud-like service, any camera-equipped car could look at buildings and other roadside features to tell where it was, and the results would be more accurate than is possible with GPS.</div>
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<div id="_mcePaste"><strong>Adept users</strong></div>
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<div id="_mcePaste"><a class="offsite-link-inline" href="http://www.adept.com/" target="_blank">Adept Technologies</a> of Pleasanton, California, the largest US-based manufacturer of industrial robots, is also looking cloud-ward. Some of the firm's <a class="offsite-link-inline" href="http://www.adept.com/products/robots" target="_blank">robots</a> move and package products in warehouses. With access to a Plink-like image-recognition system they could handle objects never encountered before without reprogramming.</div>
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<div id="_mcePaste">"This connection of automation to vast amounts of information will also be important for robots tasked with assisting people beyond the factory walls," says Rush LaSelle, the company's director of global sales. A "carebot" working in a less controlled environment such as a hospital or a disabled person's home, for instance, would have to be able to cope with novel objects and situations.</div>
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<div id="_mcePaste">Cellphones, humans and robots all have a lot to gain from a smarter, faster cloud.</div>
<div></div>]]></description><wfw:commentRss>http://www.evilrobot.com/blog/rss-comments-entry-7386571.xml</wfw:commentRss></item><item><title>-</title><dc:creator>JAS</dc:creator><pubDate>Mon, 19 Apr 2010 19:36:08 +0000</pubDate><link>http://www.evilrobot.com/blog/2010/4/19/with-the-phrase-web-20-falling-out-of-vogue-the-most.html</link><guid isPermaLink="false">172009:1636569:7386539</guid><description><![CDATA[<p>With the phrase "web 2.0" falling out of vogue, the most exciting new uses of the internet are now all about the cloud, a term for servers invisibly doing smart, fast things for net users who may be on the other side of the world.</p>
<div></div>
<div id="_mcePaste">But it's not just humans that stand to gain, as a recent corporate acquisition by cloud pioneer Google demonstrates. Google has snapped up British start-up Plink, which has devised a cellphone app that can identify virtually any work of art from a photograph. Plink's app will bolster Google's Gogglesservice, which uses a cellphone camera to recognise objects or eventranslate text.</div>
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<div id="_mcePaste">Unlike most cloud start-ups, Plink sprang from a robotics lab, not a Californian garage. Its story demonstrates how the cloud has as much to offer confused robots as it does humans looking for smarter web apps.</div>
<div id="_mcePaste">Spatial memory</div>
<div></div>
<div id="_mcePaste">Mark Cummins and James Philbin of Plink developed the tech while working in Paul Newman's mobile robotics research group and Andrew Zisserman's visual geometry group, both at the University of Oxford.</div>
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<div id="_mcePaste">The group is trying to enable robots to explore the cluttered human world alone. Although GPS is enough to understand a city's street layout, free-roaming robots will need to negotiate the little-mapped ins and outs of buildings, street furniture and more.</div>
<div></div>
<div id="_mcePaste">Image-recognition software developed at Oxford has helped their wheeled robots build their own visual maps of the city using cameras, developing a human-like ability to recognise when they have seen something before, even if it's viewed from a different angle or if other nearby objects have moved.</div>
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<div id="_mcePaste"><strong>You are here</strong></div>
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<div id="_mcePaste">Plink gives cellphone users access to those algorithms. Photos they take of an artwork are matched against images on a database stored in the cloud, even if they were snapped from a different angle.</div>
<div></div>
<div id="_mcePaste">Although the Oxford team's algorithms originally ran entirely on the robot, Newman is now working on moving the visual maps made by a robot into the cloud, to create a Plink-like service to help other robots navigate, he says. Like a user of Plink, a lost robot would take a photo of its location and send it via the internet to an image-matching server; after matching the photo with its map-linked image bank, the server would tell the robot of any matches that reveal where it is.</div>
<div></div>
<div id="_mcePaste">Newman is also testing that concept using cameras installed in cars. "We can drive around Oxford at up to 50 miles per hour doing place recognition on the road," he says.</div>
<div></div>
<div id="_mcePaste">If image maps from many cities were made into a cloud-like service, any camera-equipped car could look at buildings and other roadside features to tell where it was, and the results would be more accurate than is possible with GPS.</div>
<div></div>
<div id="_mcePaste"><strong>Adept users</strong></div>
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<div id="_mcePaste">Adept Technologies of Pleasanton, California, the largest US-based manufacturer of industrial robots, is also looking cloud-ward. Some of the firm's robots move and package products in warehouses. With access to a Plink-like image-recognition system they could handle objects never encountered before without reprogramming.</div>
<div></div>
<div id="_mcePaste">"This connection of automation to vast amounts of information will also be important for robots tasked with assisting people beyond the factory walls," says Rush LaSelle, the company's director of global sales. A "carebot" working in a less controlled environment such as a hospital or a disabled person's home, for instance, would have to be able to cope with novel objects and situations.</div>
<div></div>
<div id="_mcePaste">Cellphones, humans and robots all have a lot to gain from a smarter, faster cloud.</div>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.evilrobot.com/blog/rss-comments-entry-7386539.xml</wfw:commentRss></item><item><title>Pen + touch Interface</title><category>GUI</category><category>Human Computer Interface</category><dc:creator>JAS</dc:creator><pubDate>Tue, 13 Apr 2010 17:19:24 +0000</pubDate><link>http://www.evilrobot.com/blog/2010/4/13/pen-touch-interface.html</link><guid isPermaLink="false">172009:1636569:7313410</guid><description><![CDATA[<p>Touch screen interfaces are the gadget design trend-du-jour, but that doesn't mean they do everything elegantly. The finger is simply too blunt for many tasks.&nbsp;<a class="offsite-link-inline" href="http://research.microsoft.com/en-us/" target="_blank">Microsoft Research's</a>&nbsp;"<a class="offsite-link-inline" href="http://community.research.microsoft.com/blogs/alpineinker/archive/2010/04/08/manual-deskterity-an-exploration-of-simultaneous-pen-touch-direct-input.aspx" target="_blank">Manual Deskterity</a>," attempts to combine the strengths of touch interaction with the precision of a pen.</p>
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<div>"Everything, including touch, is best for something and worse for something else," says <a class="offsite-link-inline" href="http://research.microsoft.com/en-us/um/people/kenh/" target="_blank">Ken Hinckley</a>, a research scientist at Microsoft who is involved with the project, which will be presented this week at the <a class="offsite-link-inline" href="http://www.chi2010.org/" target="_blank">ACM Conference on Human Factors in Computing Systems</a> (CHI). The prototype in the video above for Manual Deskterity is a drafting application built for the <a class="offsite-link-inline" href="http://www.microsoft.com/surface/en/us/default.aspx" target="_blank">Microsoft Surface</a>, a tabletop touchscreen. Users can perform typical touch actions, such as zooming in and out and manipulating images, but they can also use a pen to draw or annotate those images.</div>
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<div>The interface's most interesting features come out when the two types of interaction are combined. For example, a user can copy an object by holding it with one hand and then dragging the pen across the image, "peeling" off a new image that can be placed elsewhere on the screen. By combining pen and hand, users get access to features such as an exacto knife, a rubber stamp, and brush painting.</div>
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<div><strong>What Was The Inspiration?</strong></div>
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<div>Hinckley says the researchers videotaped users working on visual projects with sketchbooks, scissors, glue, and other typical physical art supplies. They noticed that people tended to hold an image with one hand while making notes about it or doing other work related to it with the other. The researchers decided to incorporate this in their interface--touching an object onscreen with a free hand indicates that the actions performed with the pen relate to that object.</div>
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<div>Hinckley acknowledges that the interface includes a lot of tricks that users need to learn. But he thinks this is true of most interfaces. "This idea that people just walk up with an expectation of how a [natural user interface] should work is a myth," he says.</div>
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<div>Hinckley believes that natural user interfaces can ease the learning process by engaging muscle memory, rather than forcing users to memorizes sequences of commands or the layout of menus. If the work is successful, Hinckley says it will show how different sorts of input can be used in combination.</div>
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<div>Hinckley also thinks it's a mistake to focus on devices that work with touch input alone. He says, "The question is not, 'How do I design for touch?' or 'How do I design for pen?' We should be asking, 'What is the correct division of labor in the interface for pen and touch interactions such that they complement one another?'"</div>
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<div><strong>What's Next?</strong></div>
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<div>The researchers plan to follow up by adapting their interface to work on mobile devices.&nbsp;</div><p>Source: New Computer Interface Goes Beyond Just Touch (http://www.technologyreview.com/blog/editors/25038/?a=f)</p>]]></description><wfw:commentRss>http://www.evilrobot.com/blog/rss-comments-entry-7313410.xml</wfw:commentRss></item><item><title>the moon is our backup drive</title><category>Community</category><category>Radical Life Extension</category><category>Space</category><category>The Singularity</category><dc:creator>JAS</dc:creator><pubDate>Mon, 12 Apr 2010 13:32:05 +0000</pubDate><link>http://www.evilrobot.com/blog/2010/4/12/the-moon-is-our-backup-drive.html</link><guid isPermaLink="false">172009:1636569:7301398</guid><description><![CDATA[<p>My two year old son loves the Moon. He sings about it all day long. He can't wait for nightfall when I lift him into my arms to hold him ever closer to its magical glow. But my son isn't alone in his adoration of the Moon. Imaginative new ideas for using space to protect civilization against existential risks, such as killer asteroids, nuclear war, and global terrorism, are in the works by scientists and futurists from all parts of our world.</p>
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<div id="_mcePaste"><span class="full-image-float-left ssNonEditable"><span><img style="width: 150px;" src="http://www.evilrobot.com/storage/the-moon.jpg?__SQUARESPACE_CACHEVERSION=1271081397791" alt="" /></span></span>You can think of the idea as backing up civilization's collective hard drive&mdash;its recorded archive&mdash;on the Moon and creating a self-sufficient colony there precisely so it can act as a lifeboat in case a calamity strikes Earth. in my estimation, the overarching reason for moving to the Moon should be safe harbor, not to mine resources, or for the sake of a grand adventure. And the move outward must start with the Moon, not Mars. The Moon is three or four days away, not a year, so it makes logistical sense and is cheaper. And if there's an accident on the Moon, help or a safe haven are likewise four days away. Finally, the lunar colony ought to be NASA's overriding (but not only) mission, especially since it walked off a cliff after Apollo.
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<p>In his recent book "<a class="offsite-link-inline" href="http://www.amazon.com/Survival-Imperative-Using-Space-Protect/dp/0765311143" target="_blank">The Survival Imperative: Using Space to Protect Earth</a>," author <a class="offsite-link-inline" href="http://lifeboat.com/ex/bios.william.e.burrows" target="_blank">William E. Burrows</a> presents a dramatic scenario of a killer-asteroid impact and highlights other existential risks facing the Earth, including nuclear war, terrorism, and in the future, gray goo and nanoweapons&mdash;"a far greater danger" than nuclear weapons, he says, quoting <a class="offsite-link-inline" href="http://en.wikipedia.org/wiki/Ray_kurzweil" target="_blank">Ray Kurzweil</a>'s "<a class="offsite-link-inline" href="http://www.amazon.com/Age-Spiritual-Machines-Computers-Intelligence/dp/0140282025" target="_blank">The Age of Spiritual Machines</a>." And he lays out a revitalized national space program that coordinates efforts in global defense, environmental protection, communications, and military security.&nbsp;"Planetary defense should be conducted, not as a major program within the space agency, but as the agency's highly focused, overarching, mission.... The core mission, in its totality, would send humans and robots to space for mutually supportive operations specifically designed to protect the planet. That is to say, NASA, its collective foreign counterparts, and other cooperating U.S. agencies, should assume the role of Earth's guardians." (From Chapter 8, The Guardians, which can be read <a class="offsite-link-inline" href="http://lifeboat.com/ex/using.space.to.protect.earth" target="_blank">here</a>.)</p>
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<div id="_mcePaste"><strong><a class="offsite-link-inline" href="http://en.wikipedia.org/wiki/Gerard_K._O'Neill" target="_blank">Gerard O'Neill</a> would be proud</strong></div>
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<div>Futurist/author <a class="offsite-link-inline" href="http://en.wikipedia.org/wiki/Howard_Bloom" target="_blank">Howard Bloom</a> agrees, and is bringing together key space activists to help make imaginative new space programs&mdash;including solar power from space to head off a global energy crisis&mdash;a key factor in the 2008 and 2012 presidential elections.  "One or more generations of Americans does not see a reason for spending a dime on space," he says. "One or more generations of Americans imprinted as kids on something very different than we did. They imprinted on spaceship Earth, on the view that this is a planet with dwindling resources and that we have sinned against nature and must atone.</div>
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<div id="_mcePaste">"Our goal is to accomplish in the early 21st century what <a class="offsite-link-inline" href="http://en.wikipedia.org/wiki/Werner_Von_Braun" target="_blank">Werner Von Braun</a>, <a class="offsite-link-inline" href="http://en.wikipedia.org/wiki/Willy_Ley" target="_blank">Willy Ley</a>, <a class="offsite-link-inline" href="http://en.wikipedia.org/wiki/Chesley_Bonestell" target="_blank">Chesley Bonestell</a>, and <a class="offsite-link-inline" href="http://en.wikipedia.org/wiki/Robert_Heinlein" target="_blank">Robert Heinlein</a> accomplished in the early 1950s with their TV show (<a class="offsite-link-inline" href="http://en.wikipedia.org/wiki/Tom_Corbett,_Space_Cadet" target="_blank">Tom Corbett Space Cadet</a>), their film (<a class="offsite-link-inline" href="http://en.wikipedia.org/wiki/Destination_Moon_(film)" target="_blank">Destination Moon</a>), their magazine articles, and their books. They planted the image of an as-yet-unborn space program so tangibly in the public imagination that it made Americans hunger for space for half a century.</div>
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<div id="_mcePaste">"I'd like to propose an NFL-style press campaign to elevate the visibility of the space efforts of the non-NASA players and to raise the level of public aspiration by inspiring it with the immediacy of a new frontier we can open wide in our lifetime, a new frontier that can dramatically upscale the lives of our children and of their children after them.</div>
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<div id="_mcePaste">"As a scientist of mass behavior who did his fieldwork by founding the leading public relations firm in the music industry, I have a sense of a structure that can achieve this aim. Each of our participants also is far above average in organizational abilities. Together I believe we can forge a plan that's practical, delivers results, and lifts the eyes of humanity."   <a class="offsite-link-inline" href="http://lifeboat.com/ex/main" target="_blank">The Lifeboat Foundation</a>, which also supports this goal, is "assembling the best minds on the planet to develop these and other strategies for dealing with existential risks," said founder Eric Klien. "In the near future, terrorism will become a serious problem, first with biological and nuclear weapons and later with nano-weapons. It is time to secure the future of humanity by establishing a location off this planet."</div>
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<div id="_mcePaste"><strong>Uploading ourselves to the moon?</strong></div>
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<div id="_mcePaste">The moon as digital archive could also play an important future role in the <a class="offsite-link-inline" href="http://www.cyberev.org/" target="_blank">CyBeRev</a> program being developed by satellite communications pioneer <a class="offsite-link-inline" href="http://en.wikipedia.org/wiki/Martine_Rothblatt" target="_blank">Dr. Martine Rothblatt</a>. She visualizes storing one's life history&mdash;"digital reflections of their mannerisms, personality, recollections, feelings, beliefs, attitudes and values&mdash;with as great a fidelity as is possible."</div>
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<div id="_mcePaste">Future developments in mind-uploading technology and regenerative medicine would then "enable the recovered cyber-conscious CyBeRev person to transfer their mind into a synthetic body (including brain), such as one made out of nanotechnological materials."</div>
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<div id="_mcePaste">Eventually these would be instantiated into a flesh body (including brain) grown from totipotent stem cells in which genetic engineering techniques have suppressed the development of a separate mind.</div>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.evilrobot.com/blog/rss-comments-entry-7301398.xml</wfw:commentRss></item><item><title>Mind-controlled prosthetics without brain surgery</title><category>Biomedical Engineering</category><category>Brain Computer Interface</category><category>DARPA</category><category>Human Computer Interface</category><category>Robots</category><dc:creator>JAS</dc:creator><pubDate>Wed, 03 Mar 2010 19:52:47 +0000</pubDate><link>http://www.evilrobot.com/blog/2010/3/3/mind-controlled-prosthetics-without-brain-surgery.html</link><guid isPermaLink="false">172009:1636569:6898175</guid><description><![CDATA[<p class="infuse"><a class="offsite-link-inline" href="http://www.newscientist.com/article/dn16267-mindreading-software-could-record-your-dreams.html" target="_blank">Mind-reading</a>&nbsp;is powerful stuff, but what about hand-reading? Intricate, three-dimensional hand motions have been "read" from the brain using nothing but scalp electrodes. The achievement brings closer the prospect of thought-controlled prosthetics that do not require brain surgery.</p>
<p class="infuse">Electroencephalography (EEG), which measures electrical activity through the scalp, was previously considered <span class="full-image-float-left ssNonEditable"><span><img style="width: 200px;" src="http://www.evilrobot.com/storage/robotic-arm-for-prosthesis-post1.jpg?__SQUARESPACE_CACHEVERSION=1267646125003" alt="" /></span></span>too insensitive to relay the neural activity involved in complex movements of the hands. Nevertheless,&nbsp;<a href="http://www.bioe.umd.edu/grad/profiles/bradberry.html" target="ns">Trent Bradberry</a>&nbsp;and colleagues at the University of Maryland, College Park, thought the idea worth investigating.</p>
<p class="infuse">The team used EEG to measure the brain activity of five volunteers as they moved their hands in three dimensions, and also recorded the movement detected by motion sensors attached to the volunteers' hands. They then correlated the two sets of readings to create a mathematical model that converts one into the other.</p>
<p class="infuse">In additional trials, this model allowed Bradberry's team to use the EEG readings to accurately monitor the speed and position of each participant's hand in three dimensions.</p>
<p class="infuse">If EEG can, contrary to past expectation, be used to monitor complex hand movements, it might also be used to control a prosthetic arm, Bradberry suggests. EEG is less invasive and less expensive than the implanted electrodes, which have previously been used to&nbsp;<a class="offsite-link-inline" href="http://www.newscientist.com/article/dn9540-brainimplant-enables-mind-over-matter.html" target="_blank">control robotic arms and computer cursors by thought alone</a>, he says.</p>]]></description><wfw:commentRss>http://www.evilrobot.com/blog/rss-comments-entry-6898175.xml</wfw:commentRss></item><item><title>optical communication</title><category>Optical Communications</category><dc:creator>JAS</dc:creator><pubDate>Wed, 03 Mar 2010 13:58:18 +0000</pubDate><link>http://www.evilrobot.com/blog/2010/3/3/optical-communication.html</link><guid isPermaLink="false">172009:1636569:6895123</guid><description><![CDATA[<p class="snap_noengage"><span class="full-image-float-left ssNonEditable"><span><img src="http://www.evilrobot.com/storage/uc_davis_fast_optical_communication.jpg?__SQUARESPACE_CACHEVERSION=1267625073343" alt="" /></span></span>Researchers at&nbsp;<a href="http://www.ucdavis.edu/" target="_blank">UC Davis</a>&nbsp;have manufactured a device that can convert light pulses into electronic signals and back that is up to 10,000 times faster than existing technologies, leading the way to ultrafast, high-capacity telecommunication and advanced three-dimensional imaging systems.</p>
<p class="snap_noengage">Boosting the frequency of light pulses is a key requirement to increasing data transfer speeds in optical communication, as this means more information can be packed into a given unit of time. The device designed by the engineers at UC Davis divides the incoming signal into slices of frequency spectrum, processes the slices in parallel and then integrates them into a single signal, a process also known as frequency domain multiplexing (FDM).</p>
<p class="snap_noengage">The system can work at much higher frequencies than normal because it can simultaneously measure both the intensity and the phase of a light pulse, boosting bandwidths from the typical tens of gigahertz, which is the ultimate limit that electronics alone can reach, into the 100 terahertz range.</p>
<p class="snap_noengage">"We have found a way to measure a very high capacity waveform with a combination of standard electronics and optics," explained S.J. Ben Yoo, professor of electrical and computer engineering who was part of the research group.</p>
<p class="snap_noengage">Apart from faster communication, the team's work could also find application in light detection and ranging (LiDAR) systems, which employ rapid successive pulses of laser light to scan a three-dimensional surface and produce highly detailed images of the Earth's surface. The next step, according to the researchers, is now to try and fit the entire device into a silicon chip.</p>
<p class="snap_noengage">The research was funded by grants from the U.S. Defense Advanced Research Projects Agency. A paper describing the technology was published Feb. 28 in the journal&nbsp;<em>Nature Photonics</em>.</p>]]></description><wfw:commentRss>http://www.evilrobot.com/blog/rss-comments-entry-6895123.xml</wfw:commentRss></item><item><title>Brain Scanners That Read Your Mind</title><category>Brain Computer Interface</category><category>Human Computer Interface</category><category>The Singularity</category><dc:creator>JAS</dc:creator><pubDate>Wed, 28 Oct 2009 18:30:52 +0000</pubDate><link>http://www.evilrobot.com/blog/2009/10/28/brain-scanners-that-read-your-mind.html</link><guid isPermaLink="false">172009:1636569:5641077</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 200px;" src="http://www.evilrobot.com/storage/brain_scanner_from_brainstorm.JPG.jpeg?__SQUARESPACE_CACHEVERSION=1256756110582" alt="" /></span></span>What are you thinking about? Which memory are you reliving right now as you read this? You may believe that only you can answer, but by combining brain scans with pattern-detection software, neuroscientists are prying open a window into the human mind.<br /><br />In the last few years, patterns in brain activity have been used to successfully predict what pictures people are looking at, their location in a virtual environment or a decision they are poised to make. The most recent results show that researchers can now recreate moving images that volunteers are viewing - and even make educated guesses at which event they are remembering.<br /><br />Last week at the <a class="offsite-link-inline" href="http://www.sfn.org/am2009/" target="_blank">Society for Neuroscience</a> meeting in Chicago, <a class="offsite-link-inline" href="http://neuroscience.berkeley.edu/users/users_profile.php?id=12" target="_blank">Jack Gallant</a>, a leading "neural decoder" at the University of California, Berkeley, presented one of the field's most impressive results yet. He and colleague Shinji Nishimoto showed that they could create a crude reproduction of a movie clip that someone was watching just by viewing their brain activity. Others at the same meeting claimed that such neural decoding could be used to read memories and future plans - and even to diagnose eating disorders.<br /><br />Understandably, such developments are raising concerns about "mind reading" technologies, which might be exploited by advertisers or oppressive governments. Yet despite - or perhaps because of - the recent progress in the field, most researchers are wary of calling their work mind-reading. Emphasising its limitations, they call it neural decoding.<br /><br /><strong>The development of 'mind-reading' technologies is raising concerns about who might exploit them</strong></p>
<p>They are quick to add that it may lead to powerful benefits, however. These include gaining a better understanding of the brain and improved communication with people who can't speak or write, such as stroke victims or people with neurodegenerative diseases. There is also excitement over the possibility of being able to visualise something highly graphical that someone healthy, perhaps an artist, is thinking.<br /><br />So how does neural decoding work? Gallant's team drew international attention last year by showing that brain imaging could predict which of a group of pictures someone was looking at, based on activity in their visual cortex. But simply decoding still images alone won't do, says Nishimoto. "Our natural visual experience is more like movies."<br /><br />Nishimoto and Gallant started their most recent experiment by showing two lab members 2 hours of video clips culled from DVD trailers, while scanning their brains. A computer program then mapped different patterns of activity in the visual cortex to different visual aspects of the movies such as shape, colour and movement. The program was then fed over 200 days' worth of YouTube clips, and used the mappings it had gathered from the DVD trailers to predict the brain activity that each YouTube clip would produce in the viewers.<br /><br />Finally, the same two lab members watched a third, fresh set of clips which were never seen by the computer program, while their brains were scanned. The computer program compared these newly captured brain scans with the patterns of predicted brain activity it had produced from the YouTube clips. For each second of brain scan, it chose the 100 YouTube clips it considered would produce the most similar brain activity - and then merged them. The result was continuous, very blurry footage, corresponding to a crude "brain read-out" of the clip that the person was watching.<br /><br />In some cases, this was more successful than others. When one lab member was watching a clip of the actor Steve Martin in a white shirt, the computer program produced a clip that looked like a moving, human-shaped smudge, with a white "torso", but the blob bears little resemblance to Martin, with nothing corresponding to the moustache he was sporting.<br /><br />Another clip revealed a quirk of Gallant and Nishimoto's approach: a reconstruction of an aircraft flying directly towards the camera - and so barely seeming to move - with a city skyline in the background omitted the plane but produced something akin to a skyline. That's because the algorithm is more adept at reading off brain patterns evoked by watching movement than those produced by watching apparently stationary objects.<br /><br />"It's going to get a lot better," says Gallant. The pair plan to improve the reconstruction of movies by providing the program with additional information about the content of the videos.<br /><br />Team member Thomas Naselaris demonstrated the power of this approach on still images at the conference. For every pixel in a set of images shown to a viewer and used to train the program, researchers indicated whether it was part of a human, an animal, an artificial object or a natural one. The software could then predict where in a new set of images these classes of objects were located, based on brain scans of the picture viewers.<br /><br />Movies and pictures aren't the only things that can be discerned from brain activity, however. A team led by <a class="offsite-link-inline" href="http://www.fil.ion.ucl.ac.uk/Maguire/" target="_blank">Eleanor Maguire</a> and Martin Chadwick at University College London presented results at the Chicago meeting showing that our memory isn't beyond the reach of brain scanners.<br /><br /><strong>Movies and pictures aren't the only things that can be discerned from brain activity</strong></p>
<p>A brain structure called the hippocampus is critical for forming memories, so Maguire's team focused its scanner on this area while 10 volunteers recalled videos they had watched of different women performing three banal tasks, such as throwing away a cup of coffee or posting a letter. When Maguire's team got the volunteers to recall one of these three memories, the researchers could tell which the volunteer was recalling with an accuracy of about 50 per cent.<br /><br />That's well above chance, says Maguire, but it is not mind reading because the program can't decode memories that it hasn't already been trained on. "You can't stick somebody in a scanner and know what they're thinking." Rather, she sees neural decoding as a way to understand how the <a class="offsite-link-inline" href="http://www.newscientist.com/movie/brain-interactive" target="_blank">hippocampus and other brain regions</a> form and recall a memory.<br /><br />Maguire could tackle this by varying key aspects of the clips - the location or the identity of the protagonist, for instance - and see how those changes affect their ability to decode the memory. She is also keen to determine how memory encoding changes over the weeks, months or years after memories are first formed.<br /><br />Meanwhile, decoding how people plan for the future is the hot topic for <a class="offsite-link-inline" href="http://www.cbs.mpg.de/staff/haynes-10438" target="_blank">John-Dylan Haynes</a> at the <a class="offsite-link-inline" href="http://www.bccn-berlin.de/Home" target="_blank">Bernstein Center for Computational Neuroscience</a> in Berlin, Germany. In work presented at the conference, he and colleague Ida Momennejad found they could use brain scans to predict intentions in subjects planning and performing simple tasks. What's more, by showing people, including some with eating disorders, images of food, Haynes's team could determine which suffered from anorexia or bulimia via brain activity in one of the brain's "reward centres".<br /><br />Another focus of neural decoding is language. <a class="offsite-link-inline" href="http://www.psy.cmu.edu/faculty/just/index.html" target="_blank">Marcel Just</a> at Carnegie Melon University in Pittsburgh, Pennsylvania, and his colleague <a class="offsite-link-inline" href="http://www.cs.cmu.edu/~tom/" target="_blank">Tom Mitchell</a> reported last year that they could predict which of two nouns - such as "celery" and "airplane" - a subject is thinking of, at rates well above chance. They are now working on two-word phrases.<br /><br />Their ultimate goal of turning brain scans into short sentences is distant, perhaps impossible. But as with the other decoding work, it's an idea that's as tantalising as it is creepy.</p>
<p>What do you think? Heh...</p><p>Source: Brain scanners can tell what you&#39;re thinking about (http://www.newscientist.com/article/mg20427323.500-brain-scanners-can-tell-what-youre-thinking-about.html?full=true) by Ewen Callaway</p>]]></description><wfw:commentRss>http://www.evilrobot.com/blog/rss-comments-entry-5641077.xml</wfw:commentRss></item></channel></rss>