Search

Not just Evil Robots. This web site is mostly about the life and times of a guy (Jason Alan Snyder), that spends his career inventing and developing all sorts of innovative digital products and services. As well as publishing and lecturing about marketing, futurism, technology, security, community, augmented reality, synthetic worlds and physical world connections.

 

This is a JAGTAG. It is a 2D matrix code that I invented with Dudley Fitzpatrick. JAGTAG is the only 2D barcode system that does not require the consumer to download an application into their handset prior to making the information request. As a result, JAGTAG is the only viable 2D barcode solution in the United States. This JAGTAG acts as a link to to my contact information. Take and send a picture of this JAGTAG with your mobile device. Verizon and ATT customers send it to 524824. All others send it to jas@jagtag.com. To see and share this with your Twitter followers tweet the picture to @jagtag

You can learn more about JAGTAG here.

Admin
Tuesday
Jun012010

OMMA SOCIAL

I will be speaking on a panel at the OMMA Social conference Thursday, June 17th in NYC with some folks from Foursquare, Nielsen, SCVNGR and Microsoft about "How Mobile Social will Change Commerce"  

The most magical marketing environment for anyone with something to sell would be one that marries the right person, with the right place, with the right product with the right time. But this is no longer a dream. Suddenly, we’re at a point where all of those things can be brought together, with social as the glue connects them. With more and more social activity taking place on mobile, and companies such as Facebook and Google now embracing QR codes, which create a shorthand in which profile data could be read by merchants at the point of sale, the era of in-store customized marketing is almost upon us. What will it look like? And is the early success of companies such as Foursquare indication that portable social profiles are the wave of the future?   

The panel will be moderated by Erik Sass from MediaPost.

Other panelists joining me will be:

Eric Friedman, Director of Client Services, Foursquare
Paul Kultgen, Director Mobile Media and Advertising, Nielsen
Chris Mahl, SVP, Chief Brand Alchemist, SCVNGR
Erin Wilson, Mobile Sales Specialist, Microsoft Advertising

http://bit.ly/OMMA_Social - #OMMASocial
 

Saturday
May082010

Motion Gaming Technology For Everyone

Omek Interactive wants to put you in the game…and in the TV…and in the computer. The Israel based company has developed Shadow SDK, a middlewarepackage that enables 3D gesture technology for all types of home media. With Shadow, third party developers can create realistic video games where your body becomes the controller, or it can be used to create gesture controlled TV/media centers, or computer interfaces. Omek Interactive demoed some great applications fueled by Shadow at Techonomy 2010. Check out them out along with CEO Janine Kutliroff’s presentation in the video below.

It looks like the human computer interface of the future could be the open air. Ive seen some pretty cool gesture systems that only require a camera and a person’s body to control various media devices. The incredible interface from Minority Report is going to arrive in the next few years, gesture TVs are coming to the market soon (“the end of 2010″), and Microsoft’s Project Natal should be available at about the same time. Because Shadow enabled applications can work with video games, it’s often compared to Natal. Both can give you real-time control of an avatar, as you’ll see in the following:

Kutliroff’s speech ends around 5:40 followed by a media room gesture control application, a demonstration of an avatar (7:43), and a pretty neat-looking boxing game (8:43).

Of course one of the big differences between Project Natal and Shadow is that you’ll only ever see Natal on the Xbox or other Microsoft platforms. Shadow might be popping up everywhere. At least, that’s what Kutliroff and Omek seemed to be aiming for. Other companies in the gesture control business are focusing on a single application (Toshiba/Hitachi for TVs and home media, g-speak for computers, and Project Natal for video games). Omek Interactive isn’t married to one particular kind of hardware and they’re definitely trying to court a plurality of application developing firms. While they’ve created some interesting demo games and applications, Kutliroff’s presentation clings to the middleware status. Shadow is, after all, a SDK. Omek is poised to enable third party developers to build the next generation of gesture controlled technologies. Probably in video games, but possibly for TVs and computers as well.

The only question I have is whether the products that would sandwich Shadow (the 3D cameras on one side, and the gesture enabled applications on the other) are actually ready. We’ve seen some depth-perceptive cameras on the market (such as the 3D stereoscopic webcam from Minoru) but they are far from ubiquitous. Likewise, there’s been some good buzz surrounding gesture TVs and Project Natal’s video games but neither is actually on sale yet. This is an emerging market, and while the possibilities for gesture controls are very promising there’s no guarantee they’ll be popular. Omek could be caught as the middleman between two types of products that never get off the ground.

I must admit that part of my skepticism stems from the fact that gesture controls are not my favorite of the technologies contending to be the next major human-computer interface. As fun as it may be to play a movie with the flip of a wrist, or use your entire body to play a virtual boxing match, these applications lack tactile feedback. There’s nothing to hold. Nothing physical to let you know that you’re actually interacting with something. To me, for gesture controls to really succeed they’ll need some sort of haptics. I’d be totally cool with flailing my limbs through the open air if I could actually feel when my virtual self was hitting something.

Still, my personal preferences aside, the entire body monitoring control scheme seems to be grabbing a lot of attention. Omek Interactive is making a great move by racing to become the definitive middleware solution in the field. If the public does become interested in gesture technology, the Shadow SDK could get some major use. It would let companies that are good at making hardware, and companies that are good at making applications (i.e. games) focus on their strengths while Omek knits them together. That’s a smart strategy and a sure way to enable innovation. It will likely take several years before we know whether gesture controls are here to stay, but Omek is certainly a name to watch while we figure it all out.

Saturday
May012010

bipedal humanoid robots will inhabit the moon by 2015

Here I go with another moon-themed post. Seemingly, my son's fascination with our closest neighbor is starting to rub off. My son and I talk a lot about space exploration. And, it's more than 40 years since the first human set foot on the moon. So where are all the robot space explorers? While rovers like those that have been trawling the Martian surface in recent times could properly be called robots, and machines like the legless R2 (seen in the video below) are heading to space, these don't match the classic science fiction image of a bi-pedal humanoid bot that we've all become accustomed to. Now a Japanese space-business group is promising to set things in order by sending a humanoid robot to the moon by 2015.

Japan's Space Oriented Higashiosaka Leading Association (SOHLA) expects to spend an estimated 1 billion yen (US$10.5 million) in getting the robot onto the lunar surface. Named Maido-kun after the satellite launched a aboard a Japan Aerospace Exploration Agency (JAXA) HII-A rocket in 2009, there appears to be no clearly defined mission for the robot (apart from getting there).

It's hoped that Maido-kun will travel to the moon on a JAXA mission planned for around 2015.

Why not stick to wheels? “Humanoid robots are glamorous, and they tend to get people fired up,” said SOHLA board member Noriyuki Yoshida. “We hope to develop a charming robot to fulfill the dream of going to space.”

Achieving the feat would certainly be another feather in the cap of Japan's world-leading robotics industry.

Monday
Apr192010

Robots In The Cloud

With the phrase "web 2.0" falling out of vogue, the most exciting new uses of the internet are now all about the cloud, a term for servers invisibly doing smart, fast things for net users who may be on the other side of the world.

But it's not just humans that stand to gain, as a recent corporate acquisition by cloud pioneer Google demonstrates. Google has snapped up British start-up Plink, which has devised a cellphone app that can identify virtually any work of art from a photograph. Plink's app will bolster Google's Goggles service, which uses a cellphone camera to recognise objects or eventranslate text. Unlike most cloud start-ups, Plink sprang from a robotics lab, not a Californian garage. Its story demonstrates how the cloud has as much to offer confused robots as it does humans looking for smarter web apps. 

Spatial memory

 

Mark Cummins and James Philbin of Plink developed the tech while working in Paul Newman's mobile robotics research group and Andrew Zisserman's visual geometry group, both at the University of Oxford. The group is trying to enable robots to explore the cluttered human world alone. Although GPS is enough to understand a city's street layout, free-roaming robots will need to negotiate the little-mapped ins and outs of buildings, street furniture and more.

 

Image-recognition software developed at Oxford has helped their wheeled robots build their own visual maps of the city using cameras, developing a human-like ability to recognise when they have seen something before, even if it's viewed from a different angle or if other nearby objects have moved.

 

 

You are here

 

Plink gives cellphone users access to those algorithms. Photos they take of an artwork are matched against images on a database stored in the cloud, even if they were snapped from a different angle. Although the Oxford team's algorithms originally ran entirely on the robot, Newman is now working on moving the visual maps made by a robot into the cloud, to create a Plink-like service to help other robots navigate, he says. Like a user of Plink, a lost robot would take a photo of its location and send it via the internet to an image-matching server; after matching the photo with its map-linked image bank, the server would tell the robot of any matches that reveal where it is.

 

Newman is also testing that concept using cameras installed in cars. "We can drive around Oxford at up to 50 miles per hour doing place recognition on the road," he says.

 

If image maps from many cities were made into a cloud-like service, any camera-equipped car could look at buildings and other roadside features to tell where it was, and the results would be more accurate than is possible with GPS.

 

Adept users

 

Adept Technologies of Pleasanton, California, the largest US-based manufacturer of industrial robots, is also looking cloud-ward. Some of the firm's robots move and package products in warehouses. With access to a Plink-like image-recognition system they could handle objects never encountered before without reprogramming.

 

"This connection of automation to vast amounts of information will also be important for robots tasked with assisting people beyond the factory walls," says Rush LaSelle, the company's director of global sales. A "carebot" working in a less controlled environment such as a hospital or a disabled person's home, for instance, would have to be able to cope with novel objects and situations.

 

Cellphones, humans and robots all have a lot to gain from a smarter, faster cloud.
Monday
Apr192010

With the phrase "web 2.0" falling out of vogue, the most exciting new uses of the internet are now all about the cloud, a term for servers invisibly doing smart, fast things for net users who may be on the other side of the world.

But it's not just humans that stand to gain, as a recent corporate acquisition by cloud pioneer Google demonstrates. Google has snapped up British start-up Plink, which has devised a cellphone app that can identify virtually any work of art from a photograph. Plink's app will bolster Google's Gogglesservice, which uses a cellphone camera to recognise objects or eventranslate text.
Unlike most cloud start-ups, Plink sprang from a robotics lab, not a Californian garage. Its story demonstrates how the cloud has as much to offer confused robots as it does humans looking for smarter web apps.
Spatial memory
Mark Cummins and James Philbin of Plink developed the tech while working in Paul Newman's mobile robotics research group and Andrew Zisserman's visual geometry group, both at the University of Oxford.
The group is trying to enable robots to explore the cluttered human world alone. Although GPS is enough to understand a city's street layout, free-roaming robots will need to negotiate the little-mapped ins and outs of buildings, street furniture and more.
Image-recognition software developed at Oxford has helped their wheeled robots build their own visual maps of the city using cameras, developing a human-like ability to recognise when they have seen something before, even if it's viewed from a different angle or if other nearby objects have moved.
You are here
Plink gives cellphone users access to those algorithms. Photos they take of an artwork are matched against images on a database stored in the cloud, even if they were snapped from a different angle.
Although the Oxford team's algorithms originally ran entirely on the robot, Newman is now working on moving the visual maps made by a robot into the cloud, to create a Plink-like service to help other robots navigate, he says. Like a user of Plink, a lost robot would take a photo of its location and send it via the internet to an image-matching server; after matching the photo with its map-linked image bank, the server would tell the robot of any matches that reveal where it is.
Newman is also testing that concept using cameras installed in cars. "We can drive around Oxford at up to 50 miles per hour doing place recognition on the road," he says.
If image maps from many cities were made into a cloud-like service, any camera-equipped car could look at buildings and other roadside features to tell where it was, and the results would be more accurate than is possible with GPS.
Adept users
Adept Technologies of Pleasanton, California, the largest US-based manufacturer of industrial robots, is also looking cloud-ward. Some of the firm's robots move and package products in warehouses. With access to a Plink-like image-recognition system they could handle objects never encountered before without reprogramming.
"This connection of automation to vast amounts of information will also be important for robots tasked with assisting people beyond the factory walls," says Rush LaSelle, the company's director of global sales. A "carebot" working in a less controlled environment such as a hospital or a disabled person's home, for instance, would have to be able to cope with novel objects and situations.
Cellphones, humans and robots all have a lot to gain from a smarter, faster cloud.